Pumpkin is in early development and bugs can happen. If you find any, report them on our GitHub.
Live Ecosystem Telemetry

Ecosystem Telemetry

Real-time network telemetry, global node distribution, hardware infrastructure, and community server analytics across Pumpkin and Vine deployments.

Last polled: Connecting...
API Docs
Active 24h Servers
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24h Peak Players
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Countries & Regions
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Tracked Plugins
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Global Presence - Participating host countries
Node Liveness Rate - Responding live right now
Load Per Node - Average online players / server
Routing Architecture - Proxy to backend ratio

Global Telemetry Map

Geographic distribution of active servers and player traffic across participating host regions.

Active Node Geography
Low High Density

24-Hour Network Trends

Hourly activity snapshots comparing peak concurrent players and online server nodes.

Online Players
Peak Players
24h Peak -
24h Average -
24h Low -
Current Level -

Geographic Breakdown

Servers and player traffic categorized by host country.

Popular Plugins

Most adopted plugins and modules across reported servers.

System & Hardware Architecture

Operating systems, CPU architectures, software versions, and memory footprints reported by server hosts.

Operating Systems
CPU Architecture
Ecosystem Software Versions
Minecraft Protocol Support
Allocated Server Memory
Host Machine Total RAM
Top Server CPU Processors

Privacy-Preserving Open Telemetry

Pumpkin and Vine telemetry is completely transparent, non-identifying, and privacy-first. We collect aggregated system metrics (OS, CPU architecture, memory range, software versions, and player counts) to help benchmark performance, optimize multi-threading, and prioritize Minecraft version compatibility. To learn more or integrate your own tools, visit our Telemetry API Documentation or inspect the telemetry modules in our GitHub repository.